The Blue Paradox
This free event, held in London September of 2021, educated viewers on humanity’s role in this crisis.
I aided in concepting and designing each unique room.
ROOM 01: THE ROLE OF THE OCEAN
An immersive 360º theatre experience
ROOM 02: PROBLEMS & IMPACTS
ROOM 03: THE PLASTIC PARADOX
A series of interactive plinths feature a set of question & answer animations, shedding light on the intricacies and complexities we face in dealing with the ocean-plastic problem.
ROOM 04: THE TIPPING POINT
Revolving conveyors of common products illustrate the overwhelming volume of plastic juxtaposed with realistic statistics about recycling practices – showing the relationship between consumption and disposal.
ROOM 05: THE ROLE OF THE OCEAN
The final chapter of The Blue Paradox focuses on the power of individual and collective action. This Room features several interactive elements that range from education on each guests own plastic waste, and invites guests to learn how industry and organizations are innovating to implement real change to help save the ocean and the planet.
PROCESS
Creative Directors:
Fritz Simons, James Spindler
Producers:
Naomi Gilbert, Matt Slater
Other Designer(s):
Phil Mitch
Fritz Simons, James Spindler
Producers:
Naomi Gilbert, Matt Slater
Other Designer(s):
Phil Mitch